ArtQuest:Game-ifying the Audio Tour

Summary

Mission

bridge the gap in learning in a classroom while utilizing museums as centers for experiential knowledge.

My Contributions

led the end-to-end design of a scavenger hunt app that reimagines museum visits as interactive, educational adventures. I conducted competitive analysis and in-person user research at the Whitney Museum to inform the design, ensuring it served educators, students, and casual visitors alike. By blending playful UX with institutional goals, I created a product concept that supports learning, engagement, and long-term member retention.

Experience

  • UX Design
  • Webflow development
  • Resource thinking

My Role

End to End feature designer co-working with an independent museum foundation and the Whitney Museum of American Art.

Problem Definition

Context: Gaps in the Museum Experience

In an age where technology plays a central role in entertainment and education, museums often battle the problem of many museum-goers, especially younger visitors, finding traditional tours passive or overwhelming, leading to disengagement and missed learning opportunities.

Below outlines my design for ArtQuest, a mobile scavenger hunt experience that transforms museum visits into interactive clue driven journeys through art. By connecting education teams, teachers, and everyday visitors, it deepens engagement and supports membership retention through play.

Evaluating the Audio Tour

I made a list of all the grievances the current process gave us. I also asked my colleagues on my team and in the call center what their ideal system looked like.

The research highlighted three main points to improve upon:

UX Research & Discovery

Competitive Analysis

"What makes this brand stand out and keep customers coming back for more?"

I conducted a deep dive into platforms like ClueKeeper and Scavify, as well as existing museum apps. This helped me understand the market landscape and where ArtQuest could stand out. I paid close attention to gaps in educational value, UX flow, and how much joy each app sparked in the user journey.

Mapping user needs and market gaps to shape ArtQuest’s design direction.

User Experience Map

"Where does the experience fall short, and how well does it keep up with the times?"

To better understand user behavior, I observed and interviewed museum-goers at the Whitney’s permanent collection. I mapped their needs and emotions using empathy maps, and tested rough prototypes to learn how they engaged with art in physical space. Their feedback directly shaped how I built clues and guided flows.

Insights from real users and competitors guided the foundation of the experience.

User Personas

To guide user-centered decisions, I created three personas representing the diverse needs of ArtQuest’s audience. These personas helped ground the design process in empathy and ensured the experience would be relevant and engaging across educational, casual, and instructional contexts.

By focusing on a museum educator, a tourist, and an elementary school teacher, I captured a range of user goals and expectations to inform a more inclusive and adaptable experience.

Personas shaped key decisions by capturing the needs of educators, tourists, and teachers; three core audiences for ArtQuest.

Ideating a skeleton

User/Task Flows

By marrying the audio tour to the premise of a scavenger hunt experience, providing an immersive narrative that guides participants through exhibits, adding an extra layer of storytelling and engagement.

This setup allowed us to standardize incoming requests, reduce email clutter, and increase visibility across the team. It also made the process more trackable, since tasks were now organized in a shared digital space with deadlines, status tags, and assignment options.

1
  • Visitors begin by creating an account or signing in and selecting a specific hunt from the available options.
2
  • After reading instructions and preparing, they start the hunt by checking in at the museum and receiving the first set of clues. Navigating through the exhibits, visitors follow clues, learn about artifacts, and solve puzzles.
3
  • Progress is tracked, and rewards are given as tasks are completed. Upon reaching the end point, visitors check out, review their experience, and explore other available hunts.

Flow charts outlining the user experience

WireFrames

This setup allowed us to standardize incoming requests, reduce email clutter, and increase visibility across the team. It also made the process more trackable, since tasks were now organized in a shared digital space with deadlines, status tags, and assignment options.

Sign In Process
Home and Featured Screens
Scavenger Hunt Intro and Quest Preview
Clue Question Screens and LeaderBoard

UI Kit

I aimed to reduce delays and miscommunication between the Visitor Services team and backend departments by creating a structured Microsoft Form connected through Power Automate. This allowed for faster, more consistent issue tracking and improved operational response times across teams.

Click to see more

Hand Drawn Illustrations

I created hand-drawn illustrations throughout the case study to reflect the playful, exploratory spirit of ArtQuest. The mascot began as a simple oval shape in Figma, evolving into a friendly character inspired by the client's original concept. The final logo and visual identity blend academic curiosity with a whimsical tone, aligning with the product’s educational mission.

inspo
logo
the oval
mock up

MVP

Sign In

This setup allowed us to standardize incoming requests, reduce email clutter, and increase visibility across the team. It also made the process more trackable, since tasks were now organized in a shared digital space with deadlines, status tags, and assignment options.

This setup allowed us to standardize incoming requests, reduce email clutter, and increase visibility across the team. It also made the process more trackable, since tasks were now organized in a shared digital space with deadlines, status tags, and assignment options.

This is some text inside of a div block.
Home Screen and Featured
New Message allows details and priority tracking.
Going through the clues!

1
  • Lack of a consistent format for issue reporting
2
  • No centralized location to track tasks or assign ownership
3
  • Reliance on manual follow-ups that introduced delay and ambiguity.

Design something delightful?

I'm in

More Projects