Raiment Fete: Event Planning for Clothing Exchanges

Summary

Mission

making sustainable fashion accessible and fun by helping people swap clothes in their local communities.

My Contributions

I designed the event experience that lets user create, discover, and RSVP to local swap events. I focused on clear navigation, social trust, and mobile first usibility. I also ran user interviews to understand community behaviors and prototyped flows for hosting and attending swaps.

Experience

  • UX Design
  • Webflow development
  • Resource thinking

My Role

Sole product designer on the project leading both UX and UI efforts from concept to prototype.

Context & Problem Definition

How Can I Find Second Hand Clothing Exchanges?

People want to participate in sustainable fashion but often lack easy, trustworthy ways to exchange clothes locally. Existing platforms are either too transactional, hard to navigate, or don’t foster community. This makes it difficult to find or organize clothing swap events.

Swap Hosts Story: A User Experience Map

In a perfect world, it would be easy to transport a garage sale's worth of items twenty blocks without paying hefty $$$ or breaking your back during transport. For the swap hosts I interviewed, the general consensus is that living in NYC made it horribly inconvenient to plan swaps. People wanted a service that would provide amenities to help the hosts.

Insights from real users and competitors guided the foundation of the experience.

To sum these notes please see the below three points:

1
  • 5 out of 5 participants indicated they cherish clothing swaps and would like them to be more well known
2
  • Major pain points include: what do wiith leftover items, where to host the swap, finding a good time for everyone
3
  • Swaps are great for meeting new people and expanding network

UX Research & Discovery

Competitive Analysis

In exploring NYC's swap systems, I began with a high level comparison of businesses in the sustainable fashion industry. This gave me some insight on how New Yorkers participated in exchanging goods, but overall information about city wide clothing swaps or public swaps was very limited.

Scavenger Hunt Intro and Quest Preview
Home and Featured Screens

In surveying brands like Buffalo Exchange and local community events I discovered the following:

1
  • online marketplaces often charge a commission fee on each sale made through the platform. While this is a common practice in many marketplaces, some sellers might find the fees to be relatively high
2
  • Community and Forums SwapStyle has a community forum where users can engage in discussions, seek advice, and connect with other swappers. This feature encourages interaction and fosters a sense of community
3
  • Limited clothing swaps in NYC area or hard to hear about them as they are known through word of mouth.

User Personas

The people I interviewed became the model of my user personas (see below). This community valued sustainability, community, resourcefulness, and inclusivity. They believed to make a positive impact on the planet and in a social/communal way.

However, they also encountered challenges in finding a suitable venue for the event, attracting enough participants to make the event successful, and managing the logistics of the event (e.g., sorting and organizing clothing items).

Personas shaped key decisions by capturing the needs of mid 25-40 year old hotsts.

Ideating a skeleton

Constraints & Priorities

I outlined business and user goals as well as tech considerations regarding budget and time. I listed out all the features mentioned from my interviews and prioritized them using the P1, P2 matrix.

Notes on what to include for the client

User/Task Flows

Using the framework of an event build, I laid out the decisions in this User Story. I found inspiration in apps like Partiful and Eventbrite, but with adding details about how to host a clothing swap.

Flow charts outlining the user experience

WireFrames

After taking consideration of business goals, tech limits, and time constraints, I created the first pass of wireframes. I experimented with adding checkout for membership/subscription, but ultimately that was scrapped in the later wireframes.

Lo Fi Wireframes showing an event planning app and home page web screens.

UI Kit

The UI palette was inspired by colors of the transitional seasons (Spring and Fall). I chose earth tones contrasted by pops of bright floral pink and orange to form the aesthetic foundation.

The logo has a handwritten and informal look to balance the grounding color scheme.

Click to see more

Custom Figma Illustrations

Using the Figma Pen tool, I shaped custom illustrations for the app. These illustrations served as pictorial examples of what a swap could be like.

line style
theme

WireFrames: The Mobile Home Page

The home page

Home and Featured Screens
Home and Featured Screens
Home and Featured Screens
Scavenger Hunt Intro and Quest Preview

This setup allowed us to standardize incoming requests, reduce email clutter, and increase visibility across the team. It also made the process more trackable, since tasks were now organized in a shared digital space with deadlines, status tags, and assignment options.

Sign In Process
Clue Question Screens and LeaderBoard

I aimed to reduce delays and miscommunication between the Visitor Services team and backend departments by creating a structured Microsoft Form connected through Power Automate. This allowed for faster, more consistent issue tracking and improved operational response times across teams.

I created hand-drawn illustrations throughout the case study to reflect the playful, exploratory spirit of ArtQuest. The mascot began as a simple oval shape in Figma, evolving into a friendly character inspired by the client's original concept. The final logo and visual identity blend academic curiosity with a whimsical tone, aligning with the product’s educational mission.

Usability Test Report

From my experience, clothing swaps are an eco-friendly way to refresh one's wardrobe, while also meeting new friends and like-minded community. In interviewing my co-hosts, as well as individuals who previously attended clothing swaps and were familiar with the process. I wanted to understand how they engaged in the second hand community space.

By focusing on a museum educator, a tourist, and an elementary school teacher, I captured a range of user goals and expectations to inform a more inclusive and adaptable experience.

Personas shaped key decisions by capturing the needs of educators, tourists, and teachers; three core audiences for ArtQuest.

Design something delightful?

I'm in

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