Read Rush: A Reading Comprehension Game

Summary

Mission

I created Read Rush to turn traditional reading comprehension practice into a fast, fun, game-like experience. Instead of dry test prep, I wanted to build something lively and motivating—an app that delivers SAT- and ACT-style questions using open-source literature while making the process feel energetic rather than intimidating.

My Contributions

AI prompted and conceptualized entire concept

Experience

  • Game Design
  • Resource thinking
  • AI prompting with Lovable

My Role

Sole product designer on the project leading both UX and UI efforts from contempt to prototype.

The Process - Step 1

Getting Started

Goal

My goal was to design an experience that helps users read faster, think critically, and build confidence, all while keeping each session quick and replayable.

The client requested a complete redesign with the priority of showing salon services and accepting bookings.

Problem

Most reading comprehension tools feel like homework. They’re often slow, text-heavy, and stressful, especially for students who want to prepare without burning out. I wanted to redesign that dynamic by creating a lightweight practice app that encourages speed, accuracy, and flow.

The challenge was to make test-style questions feel like part of a game: fast rounds, immediate feedback, escalating difficulty, and a sense of momentum.

1
  • Designing for Difficulty Progression
2
  • Using Open-Source Literature
3
  • Game Mechanics in a Non-Conversational App
4
  • Security and Safe Content Handling

I interviewed members of the swapping community who had hosted events like this before. I wanted to understand why hosts became hosts and what their experiences entailed.

Insights from real users and competitors guided the foundation of the experience.

Ideating a skeleton

Designing for Difficulty Progression

I needed a clear system that moved users from easier, shorter passages to longer, more complex ones. I built a progression model that mimics standardized tests:

Round 1 uses simple comprehension questions

Mid-level rounds add inference and detail recall

Final rounds include tone, theme, and vocabulary-in-context questions

Notes on what to include for the client

Using Open-Source Literature

To keep the experience copyright-safe, I curated passages from open-source texts. The challenge was finding excerpts that were:

short enough for speed drills

rich enough to generate engaging questions

stylistically varied to mimic real exam prep

I built a small internal library that allows the app to pull passages that feel high-quality and academically relevant.

Notes on what to include for the client

Game Mechanics in a Non-Conversational App

Even without dialogue, I wanted Read Rush to feel upbeat and alive. I used game design principles to guide the experience:

timed rounds for speed-building

instant scoring so users feel rewarded

fun, bold visuals to keep energy high

I built a small internal library that allows the app to pull passages that feel high-quality and academically relevant.

Notes on what to include for the client
Notes on what to include for the client

Home Page

Using the framework of an event build, I laid out the decisions in this User Story. I found inspiration in apps like Partiful and Eventbrite, but with adding details about how to host a clothing swap.

Flow charts outlining the user experience

Design something delightful?

I'm in

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